basswap.blogg.se

Brutal doom v21 tactical mode
Brutal doom v21 tactical mode








brutal doom v21 tactical mode
  1. Brutal doom v21 tactical mode mod#
  2. Brutal doom v21 tactical mode Patch#
  3. Brutal doom v21 tactical mode mods#
  4. Brutal doom v21 tactical mode code#

Delete empty line of pixels from sprite. Deleted empty lines sprite SMGZA0 and SMGZB0 Disable grenade as selectable weapon (18-165) > Decreased frame times from 2 to 1 of "Fire" state. Changed reload amount from 60 to 62, when remaining ammo in current clip is 0 (332) > Moved right gun fire sound up to not overlap with left gun fire sound (moved DURI A from 212 to 226). > Decreased frame time of sprites DURI B/C/D/E. Changed reload amount from 80 to 82, when remaining ammo in current clip is 0 (258) > Split SM2F C and D and moved A_Refire("Fire") to skip SM2F D sprite. The right gun movement of SM2F E is too much in my opinion, so it skips right to SM2F F when primary fire is held down. > Split SM2F E and F and added A_JumpIfInventory("PrimaryFire) and A_Refire("FireLeft") to skip SM2F E sprite. Fixed pickup message to "You got dual SMGs!" and tag name to "Dual SMGs". Changed reload amount from 30 to 32, when remaining ammo in current clip is 0 (358) > Decreased frame time from 2 to 1 (163 and 176) Increased fire rate of single shot mode. Changed reload amount from 30 to 31, when remaining ammo in current clip is 0 (385)

brutal doom v21 tactical mode

> Replaced "A_Refire" with "RIFG A 0 A_JumpIfInventory("FiredPrimary",1,"Fire")" Fixed slow fire rate bug, which occurs if you click primary fire during zoom out animation after aiming down sights. Changed reload amount from 15 to 16, when remaining ammo in current clip is 0 (301) Added new deselect animation (288) with A_lower (290) to smoothen animation. Take crosshair back when kicking en tossing grenades while aiming down sights.Īdd TNT1 A 0 A_SetCrosshair(0) after every A_TakeInventory("Zoomed") Submenu "Aim Assist Options", "AimAssistOptions" Submenu "Weapon Wheel Options", "WeaponWheelOptions" Submenu "Brutal Doom Options", "BrutalMenu"

Brutal doom v21 tactical mode mod#

Moved mod options to one place under options menu and removed "Brutal Doom options" from main menu. Adjusted text positioning for player classes list, episode list and skill list

brutal doom v21 tactical mode

Brutal doom v21 tactical mode code#

Removed code for Strife, heretic and Chex

brutal doom v21 tactical mode

"(214)") correspond to the number of the line of code where the adjustment was made.

Brutal doom v21 tactical mode mods#

Additionally, "Weapon_Wheel.pk3" and "aim_assist_0.6.pk3" can be loaded after this mod if you want to make use of the weapon wheel or aim assist.Īll of the changes made to the above-mentioned mods have been documented below. This mod is supposed to be loaded after "brutalv21.pk3" and "bd21.0.4.pk3". RicardoLuis0's "Aim Assist Mod v0.6" () Dieagamer101's "Classic brutal chainsaw v2". Zodomaniac's fast jabs and "PLREADY" sound. Fixed axe color labguy, axe sprite and changed melee selectanimation ("DoxsPersonalizedAddon") BLOODWOLF333's "BD21.0.4 Expansion Updated " Custom crosshair (replaced number 99 "Marksman") and remove crosshair when aiming down sights. Removed a lot of difficulty modes such as realism and kept the classic difficulty modes. Player can now choose between brutal doom mode and traditional (classic) mode. Disabled tactical mode and starting weapon rifle mode. Disabled unnecessary weapons: dragonslayer, flamethrower, mancubus cannon, BFG10K, railgun, nuke, unmaker, grenade launcher, auto shotgun.

Brutal doom v21 tactical mode Patch#

Hydrake's simplified "Brutal Doom v21" patch v1.0










Brutal doom v21 tactical mode